Scott Neely has been a professional illustrator and designer for many years now. For the last 13 years, he’s been a Scooby-Doo artist. He’s worked on over 30 licensed properties such as Dexter's Laboratory, Cow and Chicken, Johnny Bravo, Courage the Cowardly Dog, The Grim Adventures of Billy and Mandy, Powerpuff Girls, Ed, Edd n Eddy, Mike, Lu and Og, I.M. Weasel, Sheep In The Big City, Pokemon, Mickey Mouse Clubhouse, My Friends Tigger & Pooh, Classic Winnie the Pooh, Handy Manny, Power Rangers Jungle Fury, Power Rangers RPM, Strawberry Shortcake, Bratz, Shrek the Third, Shrek Forever Ever, Megamind, Kung Fu Panda 2, Madagascar 3, Precious Moments Girls Club and The Li'l Learners Club. For the past couple years, he’s been working mostly on Phineas and Ferb for Disney as well as continuing his run on Scooby-Doo.
Scott is also the visual creator and production designer of Hollywood Hal & Rhinestone Al with the Wannabees, which is a project he co-created with Scott Innes (a.k.a. the voice of Scooby-Doo, Shaggy and Scrappy-Doo) and musician Jim Hogg. He creates all the artwork for the Hal & Al “live-action” TV show and “live” stage shows as well as all Hal & Al advertising, media and product design. For more Hal & Al info, go to www.halandal.com.
Links:
scottneelyart.blogspot.com
www.scottneely.com
When did you first decide to become a graphic designer/ illustrator? Was there a pivotal moment?
When I went to high school I took
Mechanical Drawing, which was a class basically about being an
architect and you learned things about skill, planning, measurements,
creating balance, and working to scale. You also learned to print
really well since you had to write down all the specs on the
blueprints that you would make. Also you got to build a house out of
balsa wood and Styrofoam based on your plans that you had drawn up.
So that taught me a lot and I liked the thinking and planning that
went into doing that kind of thing. That was the start of it and the
way I thought my life might go since I liked that kind of work. I was
kind of flying by and wandering in a sense since I really didn’t
have any kind of a plan. I don’t think many kids do at that point.
It was high school and so I did screw around for a time like most
others did. I liked drawing and I read a lot of comic books but never
really thought that I should or would go into art. After two years of
Mechanical Drawing, I entered my junior year and decided to take
Graphic Design, which was literally next door. In all honesty, I
think I took it because it was right next door to the mechanical
drawing room and I was probably lazy, so I basically thought why not
give it a try. They had the same kind of drawing tables in the room
as they did in the Mechanical Drawing room so maybe I thought it
would be kind of similar and if you didn’t like it you could
switch. I took it and about two weeks into it, I was like a fish to
water, and I found my niche. It was the problem-solving of finding
how to make many different elements all work in a given space and I
liked that kind of thought process. It’s like a jigsaw puzzle and
you have to make it work. But basically everything that I learned in
my two years of Mechanical Drawing and my two years of Graphic Design
gave me everything that I needed. Anything else was “on the job”
or on my own initiative to learn.
Who or what inspires you?
I don’t think there is a ‘who’ per se. There were a lot of people who didn’t think any of my career decisions would pan out so it was I who had to make them happen. I had one or two people in my corner but a lot just didn’t see any future to what I was doing. A normal office job would have killed me with boredom. I think I have to keep myself inspired mostly, and some days it’s hard, but then I look around and see myself sitting there in my studio drawing Scooby-Doo and listening to the Green Hornet radio show with the windows open and the beautiful, fall weather blowing through the window screens as the sun shines and think “I’ve got it made!” All the hard work was worth it so I think to have that kind of lifestyle is inspiring. This year though I have stopped working in my free time to enjoy life and appreciate what I have. It’s kind of like a Ferris Bueller quote, “Life moves pretty fast. If you don’t stop and look around once in a while, you could miss it.” I think that’s true and I did give up a lot in the early years by chasing the dream. And after my father died this past May, I vowed not to work any more weekends or holidays on the corporate work. My father was a workaholic and there’s no loyalty anyway at a job unless you own the business and so why kill myself working when everyone else seems to have their vacations.
Where does your training come from? Self-taught? College/Art School?
I’m primarily self-taught in art, and
I learned everything else in high school in those two years of
each subject. And you have to remember that this was before the
computer age so we had to do everything at school by hand and take
the time to think about your design and how it was going to go. Even
in terms of type setting, it was done “old school”, you had to go
upstairs to the girl in the computer room and she’d type out your
text based on your notes and what font you wanted and size that you
wanted it. You also had to tell her how you wanted the line breaks
and how the text should run and she did it. If it was wrong when I
was laying it out, I had to go back up and get her to make
adjustments, then print out a new sheet and go back down and redo it
again. So there was a lot of pre-thinking your designs through.
I saw a documentary about film and
there was Steven Spielberg talking about how he liked to edit his
movies on the old Moviola instead of editing it digitally like most
directors do nowadays. He said that it felt more like a TV show to
him instead of a movie and that as the editor was loading up the next
set of frames it gave him time to think about the possibilities and
how he would piece it together. It was that five to ten minutes of
waiting where he could go through the choices in his head and work it
through. I think that’s what my old school training taught me for
the most part. All the dark room and camera work (dark 4, light 5),
and the knowledge of plate-making and then working a printing press
to do just a letterhead was real work back then. So when the computer
age hit, the work just got simpler. But you do have to and should
know the old way of doing things. The fundamentals are called the
fundamentals for a reason. You learn and build on them.
I did go to a community college for one
year in late 2000-2001 where they had Adobe certified teachers there
who instructed there. I took classes in Photoshop, Illustrator and
Quark. I also had to take a Mac Literacy class since I usually work
on PC’s. I lived off Scooby money and only did like 2-3 Scooby jobs
that year and focused on the classes. I’d go to school for the
3-hour class and then go home and work for another 3-4 hours on my
own to get better as fast as I could. I was kind of putting it off
like most creative people who fear something new, but I had a
designer whom I worked with on some of my early Scooby work and she
kept after me and told me to go do it. Her name was Monicka Clio
Sakki and she kept saying, “Once you go learn it, you’ll never go
back.” She was right in that respect and when I received my Rising
Star Award from the college in 2007, I thanked her at the podium
since she was the one who kept after me. As an aside, after I left
the school after taking the classes for the one year, I stayed in
contact with the teachers so that when I had some question on
something, I could call them or go see them and they’d show me how
to do it even after I was out of the school for three years! It’s
always good to cultivate new friendships. Some of the software is so
advanced that you can’t possibly know it all, but you should try to
keep somewhat above-average knowledge in around three or four
programs.
There’s a lot of knowledge that I can
apply to things now based on the old way of doing it. Unfortunately,
most young people never get this type of learning and they always
want to start out drawing digitally instead of with a pencil on a
piece of paper. They always want to put the cart before the horse. If
you can’t draw on paper I don’t see how you can do it digitally
well. It’s the same with graphic design. If you do it by hand you
have keep it nice and neat and you learn real skill in proper
presentation. Another bad part of the digital age is that it gives
the normal guy on the street the idea that he can do a design for his
business and not have to hire a designer. His final work is usually
utter crap and it looks it. People don’t know what good design is
till they see it. My next door neighbor had his wife design his
business flyer for him in Microsoft Publisher and it was BAD. I
thought when I looked at it that it had looked like something a
teenager would do to find work mowing lawns for the summer. You’ve
seen those kinds of flyers yourself I’m sure. All the positive and
negative space working against each other as I looked at it drove me
nuts and so I told him I would redo it for free to help him out. It
was simply unprofessional looking and he wouldn’t get any work from
it. And so I made him up a whole new stationary set that really
popped and in turn from him showing it around or handing out his new
business card, I got paying work off of it from other contractors who
wanted their business to be noticed more as well.
How do you keep "fresh" within your industry?
You have to stay up to date with
techniques, software and computer knowledge in general, but you do
have to branch out and look to other venues and opportunities. I
never want to get pigeon-holed into one area, though I think most
people think of me in terms of licensing work. But by doing that kind
of work I can work in many mediums and areas. Comic book work is
about 10% of my total income and I love the medium but it’s really
a low end industry and a lot of places pay next to nothing to do the
work or have cut the pay rates like DC Comics did to me back in 2011.
There are many guys that I know and respect their skill who do comic
book work and never want to leave it. They just want to do
superheroes or something and that’s all. I can’t follow that line
of thinking at all. Jobs come and go but the creative process stays
the same. Some work dries up in one field and then you find work
rather easily in another. I’ve drawn stuff that a lot of other male
artists would never touch and I have to say that I learned a LOT from
working on Strawberry Shortcake as it all had to be done in Adobe
Illustrator and I had to learn it on the fly in a sense. I knew the
basic program and had classes for it, but now I had to learn how to
create a work process to get a job done. Once I learned how to go
about it, I got faster and faster but it was a real learning curve.
Every job has its up and downs and you have to find something
interesting in doing it if the subject matter doesn’t thrill you. I
never had any issues working on licenses though as it was all fun to
draw in the end. Sometimes the approval process can wear you out but
I’ve had it pretty easy in that area.
I talked about this in my first
ScottCast (my podcast) about how I distilled what I really liked
about what I did and it came down to problem-solving and the thought
process that one uses in designing and laying something out. As long
as I was doing that I could do any kind of work art wise. It’s good
to have a broader view and not just see yourself working in one small
area. The ultimate goal was to make a living doing what I loved and
to keep the checks coming in. The more doors you close the fewer
checks you have coming in and every industry has their ebb and flow
to them. I have a separate portfolio for graphic design and I have
one for my licensed work and I have a couple others ready made for
other areas in the art field as well.
What are some of your current projects?
This is hard to say since as a
freelancer you are constantly moving around with companies and
licenses, but in 2010 alone I was really busy and I worked on in
order: Shrek Forever After, Phineas and Ferb, Scooby-Doo, Megamind,
Strawberry Shortcake, Scooby-Doo, Winnie the Pooh, Kung Fu Panda 2,
and another Scooby job after that. I also had a Scooby-Doo project
for Scholastic in the works and then there was some more Phineas and
Ferb for Disney. Whew! Even though that sounds like a lot, that
summer was actually slow in spots and so it was good to have a
savings to fall back on and not have to worry about bills. I
recommend to any freelancer to keep a couple thousand dollars on hand
in case it dries up for a month or two, because it can happen. The
past two years have been mostly Phineas and Ferb and Scooby-Doo work,
with some DreamWorks jobs in-between like Madagascar 3.
Which of your projects are you the most proud of? And why?
Hmmm. Good question. As for licensed
stuff there are a few Scooby-Doo projects that I’ve done that I’m
happy with. My Scooby-Doo ‘Earth-Day’ comic cover I did for DC
came out really great under the tight deadline. Or the cover for
Scooby #133, which came out great under a tight deadline and I love
how the design came together as I did it. There’s a coloring book I
did for Scooby in 2000 that was a 70-pager and I was happy with that.
Also, the Little Golden Book I did art for turned out great. There’s
a couple of Winnie the Pooh and Mickey Mouse projects that I liked a
lot. I’m happy with mostly everything as a whole. I could nit-pick
it and wish to go back and redraw a hand or something but overall,
the final products have turned out great.
I guess one of the things I’m most
proud of is the work on Hollywood Hal & Rhinestone Al, which
Scott Innes came to me with a concept for a children’s music CD he
wanted to do and it turned from these character designs I created in
2-D and would become three-dimensional characters about 3 months
after the first CD was manufactured. For the first three years of its
creation, it was Scott Innes, Jim Hogg and myself who got it up off
the ground and six years later it’s still going as a TV show on Cox
Communications. I remember telling Scott, who did and still does the
voice of Scooby and Shaggy on some projects that he or I could be
replaced easily at any time and that it’s always better to own
Scooby-Doo than work for Scooby-Doo. So Hal & Al came out of that
line of thinking that you do need to have your own thing in the end
that you command. I posted a picture on my blog of Hal & Al at a
charity event and the person in the official Scooby costume was there
and so they took a picture of Hal & Al with Scooby and that was a
career highlight to have your own characters interact with one that
you worked on. It’s kind of surreal actually. Plus, it’s great to
do all the work on all the ads and product art for all our CDs and
DVDs as well without someone telling you how to do it. When it’s
yours, you can do what you want with it and there is no ‘wrong
way’.
Another is the cartoon version of my
dog Alfie. I have big plans for him and it’s the most fulfilling
thing in terms of doing work that has a soul to it. I remember the
night I first sat down and started playing around doing sketches of
him and I started at midnight and the next thing I knew it was 6am!
The time flew by so fast and I was so “in the zone” creatively
that I went with it and it was one of the most creatively fulfilling
nights of work I ever had.
Are there any areas, techniques, mediums, projects in your field that you have yet to try?
None that I’m actively seeking out,
though I would have an interest in doing film work in terms of
pre-production, pre-visualization, or the conceptual design of a show
or movie. I’ve done everything that I’ve wanted to do so far, but
I guess the only other thing is really to do more of my own work with
my own characters really at some point.
In terms of producing art, I think at
some point I will go completely digitally but there are some things
that I want to still draw on paper just to have an archive of it to
hold in my hands and look at. It’s all a work in progress, though
I’m happy with my life thus far. There’s nothing burning in my
soul to draw something that some company owns. Maybe drawing
Spider-Man, but I still have no real pursuit of doing that.
Any advice to the novice designer/ illustrator?
I get asked this all the time from
emails from people who are students and are having a hard time
finding work. I guess the main thing I get asked is to look at a
portfolio and if it’s good enough to get them a job. The problem
with most art schools is that they make you do certain artwork to
learn a technique or to work in a different medium so that you can at
least try it, but it's not really stuff you would put in a real
job-getting portfolio. That's why I tried to stay away from that and
make any students I’ve had over the years when I taught on the side
to do homework that can be a work-getter as well as a learning piece
that you could later build on. If your work is scattered in subject
matter, and if I was an advertising art director, I wouldn’t know
if you could handle a certain job from what is in your portfolio.
This is where building a pile of work, any work that you can
get, that will be printed or used officially is huge in a
portfolio. It's a catch-22. You need to get work, but the stuff you
have may have in your portfolio will not get you the work initially.
Everyone goes through it but a lot don't want to do free work or low
paying work just to see it in print. I did a lot of pro bono work in
the beginning.
Also, there may be no specific artistic
road that you wish to travel. You do have to settle on some area to
start in. You may like a lot of stuff and want to do it all and I get
that, but you have to start small and build. If you wanted to draw
comic books, you'd have to have actual pages up in your portfolio for
people to see. If you wanted to do caricatures, you'd have to have
caricatures in it. In other words, you need to focus on one passion
and work up samples that can get you work in a given field. But you
have to pick a specific area. Stay to your strengths. If you have
animation type work in your portfolio, but no real polished
turnarounds, character concepts, props, backgrounds, etc. and several
samples of them, then you have to do them. Some guys just do
backgrounds, some do just characters, etc. That's why I have an art
portfolio, a licensing art one, a graphic design one, and a writing
one with article tear sheets in it for stuff I've written that have
been printed. You get the idea. Of course, if you want to do other
stuff you can, but you need to do samples that look like work that
someone would use or buy. If you want to do magazine layout,
you have to do samples of how you would lay out a magazine, then
pitch it and see if you can get work actually doing it to then build
on it. This works in any field...but the initial portfolio building
can be very hard and people get pissed and drop out. You're in for a
long haul regardless as an artist and it's no easy road. But a great
portfolio speaks volumes. Your diploma at an art school will not get
you work, your art skill does. If you can’t draw, you aren’t
getting the work. It’s as easy as that.
As for software and what to learn, I
learned Photoshop and Illustrator at once, which was tough but I was
living off Scooby money I'd made the year before and was doing
limited work so it was a bit easier to do a year of learning by just
going to school and then coming home and working on it for another 3
hours every day. I lucked out in that respect. I suggest learning
Photoshop well (or fairly well) first. You don't have to know
everything, since it's impossible to. Then do Illustrator. Two
different animals and they can drive you nuts. Again, it all comes
down to what you'd like to do. Certain fields demand certain software
knowledge. A lot of places love vector but I believe Photoshop is
easier to learn and more use it at first. Then learn a page layout
program. I think Quark’s time is past though places still use it,
but I’d learn Adobe InDesign.
Now for getting initial work when you
are starting out. I get asked if Craigslist is a good place.
Craigslist is a pain in the ass. I know of only one artist who got
some bits and pieces of success from using it but he may have lucked
out. Most of it is, in fact, crap ads that don't mention payment and
decent terms of the deal. Plus you don't know who you are dealing
with and where they are located so getting paid could be an issue.
Hence, why I suggest this... If it were
me... and this is how I did it, you pursue local community
stuff around you or go to the higher-end money places in town. I live
in Springfield, but I went to the Main Line of Philly where the rich
live. But start local and you can offer your services to a local
pizza joint down the street from where you live and ask if you can
design a little, advertising-mascot cartoon character for them for
free, and if they like it they can pay you for it. At LEAST get a
dollar for it. Never give it away for free. At least charge a dollar,
if only for your own self-worth and you can tell people you got paid
for it and you wouldn't be lying. A lot of beginning writers
only get a buck for their first articles in small publications as
they are trying to get experience. If you get a $1.00, you were paid,
and you are a professional. You were paid for your work.
Or do an even trade! I did coupon ad
work for a hair salon and never paid for a haircut for two
years! You can work out a deal of equal worth. I assume you like
pizza? Do a simple advertising cartoon for a pizza place and you
could score like $100 worth of free pizza. I did that too. Walk in on
a Friday night and the guy slides you a pizza and go home and enjoy.
He checks it off on how many more he owes you and it's easier for him
to pay you with that than money sometimes. Three months after the job
was done you're still eating. I ate well during my lean years in the
beginning by staying local. See what I mean?
If you have a local theater where plays
or concerts happen, approach them to do a flyer for 'Romeo and
Juliet' if that's the play. Try the local library and their summer
reading thing for kids. Contact them about doing a free flyer for
their window with some spot illustration on it of cartoon kids
reading or something. Make sure your name is visible and easy to read
when you sign the art. Place your email or website somewhere on it as
well.
If you are a graphic designer, you
could design a coupon ad for places. It’s the same deal. If they
like it, they can pay you for it. Just be sure to get a printed
sample (or three) for your portfolio! It's a must and you
now have professional work done to show and you build on it. As you
do each piece, you learn how to deal with clients and you improve in
your skills.
By staying local, you can then get more
work from local word of mouth or by hitting other businesses in say a
strip store shopping center. At least have business cards made up
that catch the eye that you can leave behind. The smaller businesses
always look for any kind of one-up over the bigger chain places. This
is all a key ingredient on an even bigger scale as you have to
go in and ask for the manager and you have to sell yourself! A
lot of artists are introverts and shy, but you have to sell yourself
to get the work, otherwise you pay an agent to do what you
could be doing. There are people in my town who see me in interviews
and local news and see pictures of me still in this area today. Why?
I'm selling myself, baby and people know me as the "Scooby
Guy". I got a free cup of coffee at Wawa one day because someone
saw my interview in Delaware County Magazine and liked it. Go
figure. People in your community will know you as well. That's
bigger than say Craigslist and you can get more offers from locals
who mention your name to the guy they run into at the local mall.
Plus, it's easier to get a final sample of the work and get a
payment for it. If it were Craigslist, the person could screw you by
not sending either... If it’s someone local you can track them down
easier.
Do that for like two years and you move
on to say bigger opportunities while still keeping your feet local.
Local keeps the well filled with money when the other places may dry
up.
What makes a design or illustration successful?
I think you know what a well-balanced
piece is when you see it. It attracts your eye and makes you focus on
it to see the rest of it. Movie posters work this way when they were
artwork and not the photo-shopped garbage of today. There are some
menus and ads that I’ve seen that are visually striking to me. When
designing, you should design it so that there is an initial read (the
main focus) the secondary read (other details that interact or are
part of the main focus) and the tertiary read (the background and its
details). Keeping a design simple is a key element as well. It should
always work from a few feet away. If I design a cover and I have it
on my computer screen, I go and stand back like 10-15 feet from it
and see how it reads to me from a distance. I pretend that my screen
is a magazine stand. Does the main image jump out at me? Does the
color theory work and does it pop? A lot of my work has geometric
shapes hidden in them. In the case of the Scooby-Doo cover I did for
#133 of the comic series, there is a hidden triangle in the layout
where the Mayan Mummy, the giant snake and the crocodile all form a
triangle of danger around Shaggy and Scooby. It works so well because
your eye instantly goes to Shaggy and Scooby and then the secondary
read are the three dangers and then the tertiary read is the local
and the temple ruins behind them. It happened by accident as I was
designing the cover at the rough stage, but there are things that
seem to always line up magically in the subconscious. You start
operating on auto pilot sometimes and you will know what works and
what doesn’t by doing it. The only way to get good is by
doing a lot of it.
I think a lot of my thinking has come
from old movies and comics I read growing up. Most writers will tell
you they learned to write by reading a lot and writing a lot to hone
their craft. It’s no different. You learn how to frame a shot
subconsciously and it stays embedded in my mind. I’ve always told
students that you’ll get a lot more out of watching Casablanca
then you ever will Transformers 2. If you watch the older
movies when they had the bigger and heavier cameras they had to rely
on good solid storytelling and framing a shot with a good tracking
shot that may wind up with a quick pan. Sherlock Holmes in The
Scarlet Claw is just loaded with great shots. The opening five
minutes is solid storytelling told simply and sets a great mood for
the overall tone of the film. It also covers a wide array of camera
moves that any film professor would love. Plus, the old black and
white movies help you focus on what is important in the shot. With a
color movie, you may be diverted by some blinking sign or light in
the corner of the shot that takes away your attention as a viewer of
the main character talking, unless of course, it’s an intentional
setup for the next story point.
As a designer, I’ve sat in an IHOP
restaurant and while the food was being prepared, and I’ve studied
the placemat on the table and then said, “If I designed this how
many layers would it be in Photoshop?” Then I go through and make a
mental list of layers starting with the bottom one and work my way
up. You can sometimes see why the designer put text in the dead area
of an image and you can see why certain choices were made. It’s a
good exercise to do as well as it teaches you how to plan and how to
think about the process.
What do you do to keep yourself motivated and avoid burn-out?
It happens and I’ve had it happen
with Scooby and some other things I’ve worked on. Luckily I’ve
gotten different projects to work on in between other gigs so that
keeps it fresh. I’ve had to draw Ed, Edd n Eddy for a week
in-between say a Scooby project and that recharges you. Again though,
I like the job and if you like your job it’s easy to be motivated.
Those who are working crappy jobs and hate what they do are always
miserable. You hear them complain every day. Luckily, I have a great
career. You know it’s good when what day it is since the days
sometimes blend together and you don’t care because you’re in
some kind of creative bliss.
Finish this sentence. "If I weren't an illustrator I would have been a..."
“A sound engineer or a sound
preservationist for Old Time Radio or old movies.” I’ve run old
records into the computer and made a digital recording of them and
then digitally re-mastered them taking all the clicks and pops out
one by one sometimes. I’ve taken bits and pieces from two bad
recordings and make one great one by splicing all the good parts
together and creating a great stereo track from a mono recording.
It’s a lot of work but again. It’s all problem-solving. It’s
creative. And I’m happy doing it.
And finally, what is the best thing on prime-time TV right now?
I download most of my favorite shows
and watch them on my free time but the best show on TV is Doctor Who.
I’m tired of doctor, lawyer and cop shows. I like Once Upon A Time
and Revenge. I like Louis C.K.’s show called Louie on the FX
network. I also watch Wilfred, Workaholics, 2 Broke Girls, Two and a
Half Men, and Last Man Standing. Other than that I don’t watch TV
except for some news on MSNBC or CNN as background noise. Black
Dynamite is flat out the best cartoon produced right now and it’s
funny as hell though made for an adult audience. The Avengers –
Earth’s Mightiest Heroes cartoon from Marvel Comics is really well
written as well.
Copyright © All text and images are copyright their respective owners
I have been following Scott Neely for the last two years now. I am an undeclared artist and have had struggles with accepting my talent and mustering up enough courage to do something with it. I've looked at all his posts on his blog and dreamt of a life where I could do similar things. This interview has encouraged me a great deal and I look forward to what I do with my talent. Thanks Jeff Andrews for the interview and thank you Scott Neely for sharing so much of you. You never know who you are affecting when you share your story.
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